﻿// sample animation script
//
//
// commands:
//	Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
//		variables:
//			FgColor
//			BgColor
//			Position
//			Size
//			Blur		(hud panels only)
//			TextColor	(hud panels only)
//			Ammo2Color	(hud panels only)
//			Alpha		(hud weapon selection only)
//			SelectionAlpha  (hud weapon selection only)
//			TextScan	(hud weapon selection only)
//
//		interpolator:
//			Linear
//			Accel - starts moving slow, ends fast
//			Deaccel - starts moving fast, ends slow
//			Spline - simple ease in/out curve
//			Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
//			Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
//
//	RunEvent <event name> <start time>
//		starts another even running at the specified time
//
//	StopEvent <event name> <start time>
//		stops another event that is current running at the specified time
//
//	StopAnimation <panel name> <variable> <start time>
//		stops all animations refering to the specified variable in the specified panel
//
//	StopPanelAnimations <panel name> <start time>
//		stops all active animations operating on the specified panel
//
//  SetFont <panel name> <fontparameter> <fontname from scheme> <set time> 
//
//	SetTexture <panel name> <textureidname> <texturefilename> <set time>
//
//  SetString <panel name> <string varname> <stringvalue> <set time>

event LevelInit
{
}

event OpenWeaponSelectionMenu
{
	StopEvent CloseWeaponSelectionMenu	0.0
	StopEvent WeaponPickup				0.0

	// make the display visible
	Animate HudWeaponSelection Alpha 		"128"		Linear 0.0 0.1
	Animate HudWeaponSelection SelectionAlpha 	"255"	Linear 0.0 0.1
	Animate HudWeaponSelection FgColor		"FgColor"	Linear 0.0 0.1
	//Animate HudWeaponSelection TextColor	"BrightFg"	Linear 0.0 0.1
	Animate HudWeaponSelection TextScan		"1" 		Linear 0.0 0.1
}

event CloseWeaponSelectionMenu
{
	StopEvent CloseWeaponSelectionMenu	0.0
	StopEvent WeaponPickup				0.0

	// make the display visible
	Animate HudWeaponSelection Alpha 		"128"		Linear 0.0 0.1
	Animate HudWeaponSelection SelectionAlpha 	"255"	Linear 0.0 0.1
	Animate HudWeaponSelection FgColor		"FgColor"	Linear 0.0 0.1
	//Animate HudWeaponSelection TextColor	"BrightFg"	Linear 0.0 0.1
	Animate HudWeaponSelection TextScan		"1" 		Linear 0.0 0.1
}


event MenuOpen
{
	StopEvent	MenuClose 0.0 

	// fade in
	Animate HudMenu Alpha 		"255"		Linear 0.0 0.1
	Animate HudMenu SelectionAlpha 	"255"		Linear 0.0 0.1
	Animate HudMenu FgColor		"FgColor"		Linear 0.0 0.1
	Animate HudMenu MenuColor		"MenuColor"	Linear  0.0 0.1
	Animate HudMenu ItemColor		"ItemColor"	Linear 0.0 0.1
	Animate HudMenu TextScan		"1"		Linear 0.0 0.1

	// Undo any blur
	Animate HudMenu		Blur		"1"			Linear	0.0		0.01
}

event MenuClose
{	
	// Hide it
	Animate HudMenu Alpha 		"0" Linear 0.0 1
	Animate HudMenu SelectionAlpha 	"0" Linear 0.0 1
	Animate HudMenu FgColor		"0 0 0 0" Linear 0.0 1
	Animate HudMenu MenuColor		"0 0 0 0" Linear 0.0 1
	Animate HudMenu ItemColor		"0 0 0 0" Linear 0.0 1
}

event MenuPulse
{
	Animate HudMenu		Blur		"7"			Linear	0.0		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.1		0.1
	Animate HudMenu		Blur		"7"			Linear	0.2		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.3		0.1
	Animate HudMenu		Blur		"7"			Linear	0.4		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.5		0.1
	Animate	HudMenu		Blur		"1"			Deaccel	0.6		0.4
}

event TimerIncrement
{
	Animate HudTimer		Blur		"7"			Linear	0.0	0.1
	Animate HudTimer		Blur		"2"			Deaccel	0.1		0.8
	Animate	HudTimer		Blur		"0"			Deaccel	1.1		1.5
}

event TimerDecrement
{
	Animate HudTimer		Blur		"7"			Linear	0.0	0.1
	Animate HudTimer		Blur		"2"			Deaccel	0.1		0.8
	Animate	HudTimer		Blur		"0"			Deaccel	1.1		1.5
}


event ResourceIncrement
{
	Animate HudResources		Blur			"3"			Linear	0.0	0.0
	Animate HudResources		PulseAmount		"0"			Linear	0.0	0.01
	Animate HudResources		Blur			"1"			Deaccel	0.1	1.5
	Animate HudResources		PulseAmount		"1"			Linear	0.1	2

	Animate HudResources		PulseAmount		"0"			Linear	2	2
}

event ResourceDecrement
{
	Animate HudResources		Blur			"7"			Linear	0.0	0.0
	Animate HudResources		PulseAmount		"0"			Linear	0.0	0.01
	Animate HudResources		Blur			"1"			Deaccel	0.1	1.5
	Animate HudResources		PulseAmount		"1"			Linear	0.1	2

	Animate HudResources		PulseAmount		"0"			Linear	2	2
}

event ResourcePickup
{
	Animate HudResourcesPickup	Alpha			"255"			Linear	0	0
	Animate HudResourcesPickup	Position		"80 r40"		Linear	0	0
	Animate HudResourcesPickup	Position		"80 r120"		Deaccel	0	1
	Animate HudResourcesPickup	Blur			"7"			Deaccel 0	0.2
	Animate HudResourcesPickup	Alpha			"0"			Deaccel	.8	0.2
	Animate	HudResourcesPickup	Blur		"1"			Deaccel	0.2	0.3
}

event HintMessageShow
{
	Animate HudHintDisplay HintSize	"1"		Deaccel 0.0	0.3
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 0.4      0.4

	// flash text
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 1.5 0.01
	Animate HudHintDisplay FgColor	"255 220 0 255" Linear 2.0 0.2
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 2.2 0.2
	Animate HudHintDisplay FgColor	"255 220 0 255" Linear 3.0 0.2
	Animate HudHintDisplay FgColor	"FgColor" 	Linear 3.2 0.2

	// hide the panel after a while	
	Animate HudHintDisplay FgColor	"255 220 0 0"   Linear  10.0 	0.2
	Animate HudHintDisplay HintSize	"0"		Deaccel 10.2	0.3
}


event HintMessageHide
{
	Animate HudHintDisplay FgColor	"255 220 0 0"   Linear  0.0 	0.2
	Animate HudHintDisplay HintSize	"0"		Deaccel 0.2	0.3
}

event KeyHintMessageShow
{
	// show the hints
	Animate HudHintKeyDisplay Alpha	255 Linear 0.0 0.5

	// flash text
	Animate HudHintKeyDisplay FgColor	"FgColor" 	Linear 0.0 0.01
	Animate HudHintKeyDisplay FgColor	"255 220 0 255" Linear 0.5 0.2
	Animate HudHintKeyDisplay FgColor	"FgColor" 	Linear 0.7 0.2
	Animate HudHintKeyDisplay FgColor	"255 220 0 255" Linear 1.5 0.2
	Animate HudHintKeyDisplay FgColor	"FgColor" 	Linear 1.7 0.2

	// hide the panel after a while	
	Animate HudHintKeyDisplay Alpha	0 Linear 12.0 1.0
}

event KeyHintMessageHide
{
	Animate HudHintKeyDisplay Alpha	0 Linear 0.0 0.5
}

//===========================================

//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.2 0.4

	Animate	PlayerStatusHealthValue 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.2
	Animate	PlayerStatusHealthValue 	FgColor		"Garm3nHUDBonusPulseTP"			Linear 0.2 0.4

	Animate	PlayerStatusHealthValue2 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.2
	Animate	PlayerStatusHealthValue2 	FgColor		"Garm3nHUDBonusPulseTP"			Linear 0.2 0.4

	Animate PlayerStatusHealthValueShadow   FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow2  FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow3  FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow4  FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow5  FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow6  FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow7  FgColor		"TanLight"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow8  FgColor		"TanLight"                      Linear 0.0 0.0

	Animate	xHairKonrWingsOutlinePulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairKonrDotOutlinePulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairNormalPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairQPlusPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairKonrWingsPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairKonrDotPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairCirclePulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairCircleSmallPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairCircleTinyPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairTF2CirclePulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate xHairQuattuor1Pulse     FgColor         "Garm3nHUDBonusPulse"           Linear 0.0 0.0
	Animate xHairQuattuor2Pulse     FgColor         "Garm3nHUDBonusPulse"           Linear 0.0 0.0
	Animate xHairQuattuor3Pulse     FgColor         "Garm3nHUDBonusPulse"           Linear 0.0 0.0
	Animate xHairQuattuor4Pulse     FgColor         "Garm3nHUDBonusPulse"           Linear 0.0 0.0

	Animate xHairPortalPulse        FgColor         "Garm3nHUDBonusPulse"           Linear 0.0 0.0

	Animate	xHairDotPulse 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate xHairDotMPulse  FgColor         "Garm3nHUDBonusPulse"           Linear 0.0 0.0

	Animate	xHairTF2Pulse1 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairTF2Pulse2 	FgColor		"Garm3nHUDBonusPulse"		Linear 0.0 0.0

	Animate	xHairSmileyPulse 	FgColor		"0 0 0 0"		        Linear 0.0 0.0

	Animate	xHairHappyPulse 	FgColor		"0 0 0 255"		        Linear 0.0 0.0

	Animate	xHairSmileyBG 	        FgColor		"0 195 255 255"		        Linear 0.0 0.0

	RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
	StopPanelAnimations PlayerStatusHealthValue 0.0 
	StopPanelAnimations PlayerStatusHealthValue2 0.0
        StopPanelAnimations PlayerStatusHealthValueShadow 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow2 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow3 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow4 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow5 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow6 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow7 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow8 0.0
        StopPanelAnimations xHairKonrWingsOutlinePulse 0.0
	StopPanelAnimations xHairKonrDotOutlinePulse 0.0
	StopPanelAnimations xHairNormalPulse 0.0
	StopPanelAnimations xHairQPlusPulse 0.0
	StopPanelAnimations xHairKonrWingsPulse 0.0
	StopPanelAnimations xHairKonrDotPulse 0.0
	StopPanelAnimations xHairCirclePulse 0.0
	StopPanelAnimations xHairCircleSmallPulse 0.0
	StopPanelAnimations xHairCircleTinyPulse 0.0
	StopPanelAnimations xHairTF2CirclePulse 0.0
	StopPanelAnimations xHairQuattuor1Pulse 0.0
	StopPanelAnimations xHairQuattuor2Pulse 0.0
	StopPanelAnimations xHairQuattuor3Pulse 0.0
	StopPanelAnimations xHairQuattuor4Pulse 0.0
        StopPanelAnimations xHairPortalPulse 0.0
	StopPanelAnimations xHairDotPulse 0.0
	StopPanelAnimations xHairDotMPulse 0.0
	StopPanelAnimations xHairTF2Pulse1 0.0
	StopPanelAnimations xHairTF2Pulse2 0.0
        StopPanelAnimations xHairSmileyPulse 0.0
        StopPanelAnimations xHairHappyPulse 0.0
        StopPanelAnimations xHairSmileyBG 0.0

	Animate PlayerStatusHealthValue 	FgColor		"TanLight"		Linear 0.0 0.0

	Animate PlayerStatusHealthValue2 	FgColor		"TanLight"		Linear 0.0 0.0

	Animate PlayerStatusHealthValueShadow   FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow2  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow3  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow4  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow5  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow6  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow7  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow8  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0

	Animate xHairKonrWingsOutlinePulse 	FgColor		"Garm3nHUDxHair"		        Linear 0.0 0.0

	Animate xHairKonrDotOutlinePulse 	FgColor		"Garm3nHUDxHair"		        Linear 0.0 0.0

	Animate xHairNormalPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairQPlusPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairKonrWingsPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairKonrDotPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairCirclePulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairCircleSmallPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairCircleTinyPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairTF2CirclePulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairQuattuor1Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0
        Animate xHairQuattuor2Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0
	Animate xHairQuattuor3Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0
	Animate xHairQuattuor4Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0

	Animate xHairPortalPulse        FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0

	Animate xHairDotPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairDotMPulse  FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0

	Animate xHairTF2Pulse1 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairTF2Pulse2 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairSmileyPulse 	FgColor		"0 0 0 255"		        Linear 0.0 0.0

	Animate xHairHappyPulse 	FgColor		"0 0 0 0"		        Linear 0.0 0.0

	Animate xHairSmileyBG 	        FgColor		"255 255 0 255"		        Linear 0.0 0.0
}

//===========================================

//Health Dying Pulse
event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.075
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.125 0.075

	Animate PlayerStatusHealthDanger        FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.075
        Animate PlayerStatusHealthDanger        FgColor         "Garm3nHUDDyingPulseOff"                Linear 0.125 0.075

	Animate PlayerStatusHealthValue 	FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.075
        Animate PlayerStatusHealthValue 	FgColor		"Garm3nHUDDyingPulseTP"			Linear 0.125 0.075

	Animate PlayerStatusHealthValue2 	FgColor		"255 35 15 255"		Linear 0.0 0.075
        Animate PlayerStatusHealthValue2 	FgColor		"215 35 15 255"			Linear 0.125 0.075

	Animate PlayerStatusHealthValueShadow   FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow2  FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow3  FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow4  FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow5  FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow6  FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow7  FgColor		"Black"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow8  FgColor		"Black"                      Linear 0.0 0.0

	Animate xHairKonrWingsOutlinePulse 	FgColor		"Garm3nHUDDyingPulse"	     Linear 0.0 0.0

	Animate xHairKonrDotOutlinePulse 	FgColor		"Garm3nHUDDyingPulse"        Linear 0.0 0.0

	Animate xHairNormalPulse 	FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.0

	Animate xHairQPlusPulse 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairKonrWingsPulse 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairKonrDotPulse 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairCirclePulse 	FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.0

	Animate xHairCircleSmallPulse 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairCircleTinyPulse 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairTF2CirclePulse 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairQuattuor1Pulse     FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.0
	Animate xHairQuattuor2Pulse     FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.0
	Animate xHairQuattuor3Pulse     FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.0
	Animate xHairQuattuor4Pulse     FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairPortalPulse        FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairDotPulse 	FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.0

	Animate xHairDotMPulse  FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairTF2Pulse1 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairTF2Pulse2 	FgColor		"Garm3nHUDDyingPulse"           Linear 0.0 0.0

	Animate xHairSmileyPulse 	FgColor		"0 0 0 0"		        Linear 0.0 0.0

	Animate xHairUhOhPulse 	        FgColor		"0 0 0 255"		        Linear 0.0 0.0

	Animate xHairSmileyBG 	        FgColor		"255 35 0 255"		        Linear 0.0 0.0

	RunEvent HudHealthDyingPulseLoop	0.25
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0
	StopEvent HudHealthDyingPulseLoop 0.0
	StopPanelAnimations PlayerStatusHealthDanger 0.0
	StopPanelAnimations PlayerStatusHealthValue 0.0 
	StopPanelAnimations PlayerStatusHealthValue2 0.0
        StopPanelAnimations PlayerStatusHealthValueShadow 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow2 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow3 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow4 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow5 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow6 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow7 0.0
	StopPanelAnimations PlayerStatusHealthValueShadow8 0.0
        StopPanelAnimations xHairKonrWingsOutlinePulse 0.0
	StopPanelAnimations xHairKonrDotOutlinePulse 0.0
	StopPanelAnimations xHairNormalPulse 0.0
	StopPanelAnimations xHairQPlusPulse 0.0
	StopPanelAnimations xHairKonrWingsPulse 0.0
	StopPanelAnimations xHairKonrDotPulse 0.0
	StopPanelAnimations xHairCirclePulse 0.0
	StopPanelAnimations xHairCircleSmallPulse 0.0
	StopPanelAnimations xHairCircleTinyPulse 0.0
	StopPanelAnimations xHairTF2CirclePulse 0.0
	StopPanelAnimations xHairQuattuor1Pulse 0.0
	StopPanelAnimations xHairQuattuor2Pulse 0.0
	StopPanelAnimations xHairQuattuor3Pulse 0.0
	StopPanelAnimations xHairQuattuor4Pulse 0.0
        StopPanelAnimations xHairPortalPulse 0.0
	StopPanelAnimations xHairDotPulse 0.0
	StopPanelAnimations xHairDotMPulse 0.0
	StopPanelAnimations xHairTF2Pulse1 0.0
	StopPanelAnimations xHairTF2Pulse2 0.0
	StopPanelAnimations xHairSmileyPulse 0.0
	StopPanelAnimations xHairUhOhPulse 0.0
	StopPanelAnimations xHairSmileyBG 0.0

	Animate PlayerStatusHealthDanger        FgColor         "Garm3nHUDDyingPulseOff"           Linear 0.0 0.0

	Animate PlayerStatusHealthValue 	FgColor		"TanLight"		Linear 0.0 0.0

	Animate PlayerStatusHealthValue2 	FgColor		"TanLight"		Linear 0.0 0.0

	Animate PlayerStatusHealthValueShadow   FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow2  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow3  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow4  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow5  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow6  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow7  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0
	Animate PlayerStatusHealthValueShadow8  FgColor		"HUDBlueTeamSolid"                      Linear 0.0 0.0

	Animate xHairKonrWingsOutlinePulse 	FgColor		"Garm3nHUDxHair"		        Linear 0.0 0.0

	Animate xHairKonrDotOutlinePulse 	FgColor		"Garm3nHUDxHair"		        Linear 0.0 0.0

	Animate xHairNormalPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairQPlusPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairKonrWingsPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairKonrDotPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairCirclePulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairCircleSmallPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairCircleTinyPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairTF2CirclePulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairQuattuor1Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0
        Animate xHairQuattuor2Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0
	Animate xHairQuattuor3Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0
	Animate xHairQuattuor4Pulse     FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0

	Animate xHairPortalPulse        FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0

	Animate xHairDotPulse 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairDotMPulse  FgColor         "Garm3nHUDxHair"                Linear 0.0 0.0

	Animate xHairTF2Pulse1 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairTF2Pulse2 	FgColor		"Garm3nHUDxHair"		Linear 0.0 0.0

	Animate xHairSmileyPulse 	FgColor		"0 0 0 255"		        Linear 0.0 0.0

	Animate xHairUhOhPulse 	        FgColor		"0 0 0 0"		        Linear 0.0 0.0

	Animate xHairSmileyBG 	        FgColor		"255 255 0 255"		        Linear 0.0 0.0
}

//===========================================

event HudLowAmmoPulse
{
	Animate	HudWeaponLowAmmoImage		Alpha		"255"		Linear 0.0 0.075
	Animate	HudWeaponLowAmmoImage		Alpha		"0"			Linear 0.125 0.075
	
	Animate PlayerStatusAmmoDanger        FgColor         "Garm3nHUDDyingPulse"           Linear 0.0 0.075
        Animate PlayerStatusAmmoDanger        FgColor         "Garm3nHUDDyingPulseOff"                Linear 0.125 0.075
		
	Animate	AmmoInClip		FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.075
	Animate	AmmoInClip		FgColor		"Garm3nHUDDyingPulseTP"			Linear 0.125 0.075
	Animate AmmoInClipShadow        FgColor         "Black"                 Linear 0.0 0.0

	Animate	AmmoInReserve		FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.075
	Animate	AmmoInReserve		FgColor		"Garm3nHUDDyingPulseTP"			Linear 0.125 0.075
        Animate AmmoInReserveShadow     FgColor         "Black"                 Linear 0.0 0.0

	Animate	AmmoNoClip		FgColor		"Garm3nHUDDyingPulse"		Linear 0.0 0.075
	Animate	AmmoNoClip		FgColor		"Garm3nHUDDyingPulseTP"			Linear 0.125 0.075
        Animate AmmoNoClipShadow        FgColor         "Black"                 Linear 0.0 0.0

        Animate AmmoShadow              FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow2             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow3             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow4             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow5             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow6             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow7             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow8             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow9             FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow10            FgColor         "Black"                 Linear 0.0 0.0
        Animate AmmoShadow11            FgColor         "Black"                 Linear 0.0 0.0
	
	RunEvent HudLowAmmoPulseLoop	0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 0.0
	StopEvent HudLowAmmoPulseLoop 0.0
	StopPanelAnimations PlayerStatusAmmoDanger 0.0
	StopPanelAnimations AmmoInClip 0.0
	StopPanelAnimations AmmoInClipShadow 0.0
	StopPanelAnimations AmmoInReserve 0.0
	StopPanelAnimations AmmoInReserveShadow 0.0
	StopPanelAnimations AmmoNoClip 0.0
	StopPanelAnimations AmmoNoClipShadow 0.0
        StopPanelAnimations AmmoShadow 0.0
	StopPanelAnimations AmmoShadow2 0.0
	StopPanelAnimations AmmoShadow3 0.0
	StopPanelAnimations AmmoShadow4 0.0
	StopPanelAnimations AmmoShadow5 0.0
	StopPanelAnimations AmmoShadow6 0.0
	StopPanelAnimations AmmoShadow7 0.0
	StopPanelAnimations AmmoShadow8 0.0
	StopPanelAnimations AmmoShadow9 0.0
	StopPanelAnimations AmmoShadow10 0.0
	StopPanelAnimations AmmoShadow11 0.0

	Animate AmmoInClip 	        FgColor		"TanLight"		Linear 0.0 0.0
	Animate AmmoInClipShadow 	FgColor		"HUDRedTeamSolid"       Linear 0.0 0.0

	Animate AmmoInReserve 	        FgColor		"HUDRedTeamSolid"	Linear 0.0 0.0
	Animate AmmoInReserveShadow 	FgColor		"TanLight"	        Linear 0.0 0.0
	
	Animate PlayerStatusAmmoDanger        FgColor         "Garm3nHUDDyingPulseOff"           Linear 0.0 0.0

	Animate AmmoNoClip 	        FgColor		"TanLight"		Linear 0.0 0.0
	Animate AmmoNoClipShadow 	FgColor		"HUDRedTeamSolid"	Linear 0.0 0.0

        Animate AmmoShadow              FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow2             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow3             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow4             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow5             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow6             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow7             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow8             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow9             FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow10            FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
        Animate AmmoShadow11            FgColor         "HUDRedTeamSolid"       Linear 0.0 0.0
}

//===========================================

event ControlPointIconShrink
{
	Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
}

event ControlPointIconGrow
{
	Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
}

// Metal Account

//activecolor - instantly turn red, fade back to yellow
event AccountMoneyRemoved
{
	Animate HudAccount		FgColor	"HudIcon_Red" Linear 0.0 0.0001
	Animate HudAccount		FgColor	"OrangeDim" Accel 0.0 3.0

	Animate	HudAccount		Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
	Animate HudAccount		Ammo2Color "0 0 0 0" Accel 0.0 3.0
}

//activecolor - instantly turn green, fade back to yellow
event AccountMoneyAdded
{
	Animate HudAccount		FgColor	"HudIcon_Green" Linear 0.0 0.0001
	Animate HudAccount		FgColor	"OrangeDim" Accel 0.0 3.0

	Animate HudAccount		Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
	Animate HudAccount		Ammo2Color "0 0 0 0" Accel 0.0 3.0
}

event AccountMoneyInvisible
{
	Animate HudAccount		FgColor	"OrangeDim" Accel 0.0 0.0001
	Animate HudAccount		Ammo2Color "0 0 0 0" Accel 0.0 0.0001
}

//===========================================

event FlagOutlineHide
{
	Animate OutlineImage	Alpha		"0"				Linear 0.0 0.1
}

// Local player flag pickup/drop
event FlagOutline
{
	RunEvent FlagOutlineHide 0.0
	Animate OutlineImage	Alpha		"255"			Linear 0.1 0.2
	
	Animate OutlineImage	Position	"c-200 140"		Linear 0.1 0.2
	Animate OutlineImage	Size		"400 200"		Linear 0.1 0.2

	Animate OutlineImage	Position	"c-50 r137"		Linear 0.7 0.2	[$WIN32]
	Animate OutlineImage	Position	"c-50 r158"		Linear 0.7 0.2	[$X360]
	Animate OutlineImage	Size		"100 50"		Linear 0.7 0.2
	
	Animate OutlineImage	Alpha		"0"				Linear 0.9 0.1
}

//===========================================

// Spy Disguise
event HudSpyDisguiseChanged
{
	Animate PlayerStatusSpyOutlineImage		Alpha		"255"			Linear 0.0 0.2
	
	Animate PlayerStatusSpyOutlineImage		Position	"c-200 c-200"	Linear 0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"400 400"		Linear 0.0 0.2

	RunEvent HudSpyDisguiseHide	0.7
}

event HudSpyDisguiseHide
{
	Animate PlayerStatusSpyOutlineImage		Position	"3 413"			Linear 0.0 0.2
	Animate PlayerStatusSpyOutlineImage		Size		"55 55"			Linear 0.0 0.2
	
	Animate PlayerStatusSpyOutlineImage		Alpha		"0"				Linear 0.2 0.1
}

event HudSpyDisguiseFadeIn
{
	RunEvent HudSpyDisguiseChanged	0
	Animate PlayerStatusSpyImage			Alpha		"255"			Linear 0.9 0.1	
}

event HudSpyDisguiseFadeOut
{
	RunEvent HudSpyDisguiseChanged	0
	Animate PlayerStatusSpyImage			Alpha		"0"				Linear 0.9 0.1	
}

//===========================================

// Show the Overtime panel
event OvertimeShow
{
	Animate OvertimeLabel				Alpha		"255"			Linear 0.0 0.1	
	Animate OvertimeBG					Alpha		"255"			Linear 0.0 0.1	
}


event HudSnapShotReminderIn
{
	Animate ScreenshotPanel		Position	"c-83 -50"	Linear 0.0 0.001
	Animate ScreenshotPanel		Position	"c-83 13"	Spline 0.001 0.2
}

event HudReplayReminderIn	// Places the replay reminder in the same place as the snapshot reminder
{
	Animate ReplayReminder		Position	"c-83 -50"	Linear 0.0 0.001
	Animate ReplayReminder		Position	"c-83 13"	Spline 0.001 0.2
}

event HudReplayReminderIn2	// Puts the panel below the snapshot panel
{
	Animate ReplayReminder		Position	"c-83 -50"	Linear 0.0 0.001
	Animate ReplayReminder		Position	"c-83 53"	Spline 0.001 0.2
}

event HudReplayTipIn
{
	Animate ReplayTip			Position	"10 -100"	Linear 0.0 0.001
	Animate ReplayTip			Position	"10 6"		Spline 0.001 0.1
}

event HudReplayTipOut
{
	Animate ReplayTip			Position	"10 6"		Linear 0.0 0.001
	Animate ReplayTip			Position	"10 -100"	Spline 0.001 0.1
}

event HudTournamentSetupPanelOpen
{
	Animate HudTournamentSetup	Position	"c-90 -70"	Linear 0.0 0.001
	Animate HudTournamentSetup	Position	"c-90 70"	Spline 0.001 0.2
}

event HudTournamentSetupPanelClose
{
	Animate HudTournamentSetup	Position	"c-90 70"	Linear 0.0 0.001
	Animate HudTournamentSetup	Position	"c-90 -70"	Spline 0.001 0.2
}


//====================================

// Flash the medic charge hud when we have full charge

event HudMedicCharged
{
	Animate	ChargeLabel 	FgColor		"TanLight"		        Linear 0.0 0.0

	Animate	ChargeMeter 	FgColor		"Garm3nHUDMedicCharge"		Linear 0.0 0.1
	Animate	ChargeMeter 	FgColor		"Garm3nHUDMedicCharge2"		Linear 0.3 0.4

	RunEvent HudMedicChargedLoop	0.6
}

// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
	RunEvent HudMedicCharged 0.0
}

event HudMedicChargedStop
{
	StopEvent HudMedicCharged 0.0
	StopEvent HudMedicChargedLoop 0.0
	StopPanelAnimations ChargeLabel 0.0
	StopPanelAnimations ChargeMeter 0.0
	
	Animate	ChargeLabel 	FgColor		"HUDRedTeamSolid"		Linear 0.0 0.0

	Animate	ChargeMeter 	FgColor		"TanLight"		Linear 0.0 0.0
}

//====================================

event VideoCaptionFadeIn
{
	Animate VideoCaption	Alpha		"255"			Linear 0.0 0.1
}

event VideoCaptionFadeOut
{
	Animate VideoCaption	Alpha		"0"				Linear 0.0 0.1
}

//====================================

// arena

event ArenaVsPanelOnShow
{
	Animate bluepanel	Position	"-200 50"	Linear 0.0 0.001
	Animate redpanel	Position	"r-200 140"	Linear 0.0 0.001
	Animate vslabel	Alpha	"0"		Linear 0.0 0.001
		
	RunEvent ArenaVsPanelSlideIn	1.0
	RunEvent ArenaVsPanelSlideOut	4.8
}

event ArenaVsPanelSlideIn
{
	Animate bluepanel	Position	"c-100 50"	Spline 0.0 0.2
	Animate redpanel	Position	"c-100 140"	Spline 0.0 0.2
	Animate vslabel	Alpha	"255"	Linear 0.15 0.2
}

event ArenaVsPanelSlideOut
{
	Animate bluepanel	Position	"-200 50"	Spline 0.0 0.2	
	Animate redpanel	Position	"r-200 140"	Spline 0.0 0.2
	Animate vslabel	Alpha	"0"		Linear 0.0 0.05
}

//===========================================

//Cart Alarm Pulse
event HudCartAlarmPulse
{
	Animate	EscortItemImageAlert 	Alpha		"160"		Linear 0.0 0.3
	Animate	EscortItemImageAlert 	Alpha		"0"		Linear 0.6 0.3
	
	RunEvent HudCartAlarmPulseLoop	1.2
}

event HudCartAlarmPulseLoop
{
	RunEvent HudCartAlarmPulse 0.0
}

event HudCartAlarmPulseStop
{
	StopEvent HudCartAlarmPulse 0.0
	StopEvent HudCartAlarmPulseLoop 0.0
}

//===========================================

// Active Timer BG Pulse
event ActiveTimerBGPulse
{
	Animate	ActiveTimerBG 	Alpha		"0"			Linear 0.1 0.1
	Animate	ActiveTimerBG 	Alpha		"255"		Linear 0.3 0.1
	
	Animate	ActiveTimerBG 	Alpha		"0"			Linear 0.5 0.1
	Animate	ActiveTimerBG 	Alpha		"255"		Linear 0.7 0.1
	
	Animate	ActiveTimerBG 	Alpha		"0"			Linear 0.9 0.1
	Animate	ActiveTimerBG 	Alpha		"255"		Linear 1.1 0.1
}

//===========================================

event TeamsFullArrowAnimate
{
	Animate TeamsFullArrow	Position	"c-118 165"		Linear	0	0
	Animate TeamsFullArrow	Position	"c-118 180"		Linear	0	0.4
	Animate TeamsFullArrow	Position	"c-118 165"		Linear	0.4	0.4
	
	RunEvent TeamsFullArrowAnimateLoop	0.8
}

event TeamsFullArrowAnimateLoop
{
	RunEvent TeamsFullArrowAnimate 0.0
}

event TeamsFullArrowAnimateEnd
{
	StopEvent TeamsFullArrowAnimate 0.0
	StopEvent TeamsFullArrowAnimateLoop 0.0
}

//===========================================

event TrainingHudBounce
{
	Animate ObjectiveStatusTraining	Position		"c-160 r187"		Linear 0 0
	Animate ObjectiveStatusTraining	Position		"c-160 r127"		Bounce 0.0 2.0
}

event TrainingPressSpacebarBlink
{
	Animate	PressSpacebarToContinue 	Alpha		"255"		Linear 0.0 0.1
	Animate	PressSpacebarToContinue 	Alpha		"0"			Linear 0.2 0.1
		
	Animate	PressSpacebarToContinue 	Alpha		"255"		Linear 0.4 0.1
	Animate	PressSpacebarToContinue 	Alpha		"0"			Linear 0.6 0.1
	
	Animate	PressSpacebarToContinue 	Alpha		"255"		Linear 0.8 0.1
	Animate	PressSpacebarToContinue 	Alpha		"0"			Linear 1.0 0.1
	
	Animate	PressSpacebarToContinue 	Alpha		"255"		Linear 1.2 0.1

	RunEvent TrainingPressSpacebarBlinkLoop		3.0
}

event TrainingPressSpacebarBlinkLoop
{
	RunEvent TrainingPressSpacebarBlink			0.0
}

event TrainingPressSpacebarBlinkStop
{
	StopEvent TrainingPressSpacebarBlink			0.0
	StopEvent TrainingPressSpacebarBlinkLoop 		0.0
}

//===========================================

event IntroMovieContinueBlink
{
	Animate	continue 	Alpha		"255"		Linear 0.0 0.1
	Animate	continue 	Alpha		"0"			Linear 0.2 0.1
		
	Animate	continue 	Alpha		"255"		Linear 0.4 0.1
	Animate	continue 	Alpha		"0"			Linear 0.6 0.1
	
	Animate	continue 	Alpha		"255"		Linear 0.8 0.1
	Animate	continue 	Alpha		"0"			Linear 1.0 0.1
	
	Animate	continue 	Alpha		"255"		Linear 1.2 0.1

	RunEvent IntroMovieContinueBlinkLoop		2.0
}

event IntroMovieContinueBlinkLoop
{
	RunEvent IntroMovieContinueBlink			0.0
}

event IntroMovieContinueBlinkStop
{
	StopEvent IntroMovieContinueBlink			0.0
	StopEvent IntroMovieContinueBlinkLoop 		0.0
}

//===========================================

event HasMOTDBlink
{
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.0 0.1
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"0"			Linear 0.2 0.1
		
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.4 0.1
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"0"			Linear 0.6 0.1
	
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.8 0.1
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"0"			Linear 1.0 0.1
	
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"255"		Linear 1.2 0.1

	RunEvent HasMOTDBlinkLoop		2.0
}

event HasMOTDBlinkLoop
{
	RunEvent HasMOTDBlink			0.0
}

event HasMOTDBlinkStop
{
	StopEvent HasMOTDBlink				0.0
	StopEvent HasMOTDBlinkLoop 		0.0
	Animate	MOTD_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.0 0.1
}

//===========================================

event HasNotificationsBlink
{
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.0 0.1
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"0"			Linear 0.2 0.1
		
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.4 0.1
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"0"			Linear 0.6 0.1
	
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.8 0.1
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"0"			Linear 1.0 0.1
	
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"255"		Linear 1.2 0.1

	RunEvent HasNotificationsBlinkLoop		2.0
}

event HasNotificationsBlinkLoop
{
	RunEvent HasNotificationsBlink			0.0
}

event HasNotificationsBlinkStop
{
	StopEvent HasNotificationsBlink				0.0
	StopEvent HasNotificationsBlinkLoop 		0.0
	Animate	Notifications_ShowButtonPanel_SB 	Alpha		"255"		Linear 0.0 0.1
}

//===========================================

event AddToCartBlink
{
	Animate	CartButton	BgColor	"TanDark"		Linear 0.0 0.01
	Animate	CartButton	BgColor	"255 150 0 255"	Linear 0.1 0.01
		
	Animate	CartButton 	BgColor	"TanDark"		Linear 0.2 0.01
	Animate	CartButton 	BgColor	"255 150 0 255"	Linear 0.3 0.01
	
	Animate	CartButton 	BgColor	"TanDark"		Linear 0.4 0.01
	Animate	CartButton 	BgColor	"255 150 0 255"	Linear 0.5 0.01
	
	Animate	CartButton	BgColor	"TanDark"		Linear 0.6 0.01
	Animate	CartButton	BgColor	"255 150 0 255"	Linear 0.7 0.01
		
	Animate	CartButton 	BgColor	"TanDark"		Linear 0.8 0.01
	Animate	CartButton 	BgColor	"255 150 0 255"	Linear 0.9 0.01
	
	Animate	CartButton 	BgColor	"TanDark"		Linear 1.0 0.01
}

//===========================================

event NotificationsPresentBlink
{
	Animate	NotificationsPresentPanel 	Alpha		"255"		Linear 0.0 0.1
	Animate	NotificationsPresentPanel 	Alpha		"0"			Linear 0.2 0.1
		
	Animate	NotificationsPresentPanel 	Alpha		"255"		Linear 0.4 0.1
	Animate	NotificationsPresentPanel 	Alpha		"0"			Linear 0.6 0.1
	
	Animate	NotificationsPresentPanel 	Alpha		"255"		Linear 0.8 0.1
	Animate	NotificationsPresentPanel 	Alpha		"0"			Linear 1.0 0.1
	
	Animate	NotificationsPresentPanel 	Alpha		"255"		Linear 1.2 0.1

	RunEvent NotificationsPresentBlinkLoop		2.0
}

event NotificationsPresentBlinkLoop
{
	RunEvent NotificationsPresentBlink			0.0
}

event NotificationsPresentBlinkStop
{
	StopEvent NotificationsPresentBlink				0.0
	StopEvent NotificationsPresentBlinkLoop 		0.0
	Animate	NotificationsPresentPanel 	Alpha		"255"		Linear 0.0 0.1
}

//===========================================

event DamagedPlayer
{
//================================CoD LIKE CROSSHAIR===============================
StopAnimation CODxhairLeftTop Fgcolor 0.0

Animate    CODxhairLeftTop Fgcolor "255 0 0 255"     Linear 0.0 0.15
Animate    CODxhairLeftTop Fgcolor "0 0 0 0"         Linear 0.15 0.2

StopAnimation CODxhairLeftBottom Fgcolor 0.0

Animate    CODxhairLeftBottom FgColor "255 0 0 255"     Linear 0.0 0.15
Animate    CODxhairLeftBottom FgColor "0 0 0 0"         Linear 0.15 0.2

StopAnimation CODxhairRightTop Fgcolor 0.0

Animate    CODxhairRightTop FgColor "255 0 0 255"     Linear 0.0 0.15
Animate    CODxhairRightTop FgColor "0 0 0 0"         Linear 0.15 0.2

StopAnimation CODxhairRightBottom Fgcolor 0.0

Animate    CODxhairRightBottom FgColor "255 0 0 255"     Linear 0.0 0.15
Animate    CODxhairRightBottom FgColor "0 0 0 0"         Linear 0.15 0.2


}


//===========================================

event SpyWarningFlash
{
	Animate	EnemyCountImageBG	BgColor	"RedSolid"		Linear 0.0 0.01
	Animate	EnemyCountImageBG	BgColor	"TanLight"		Linear 0.21 0.01
	
	RunEvent	SpyWarningFlashLoop		0.42
}

event SpyWarningFlashLoop
{
	RunEvent SpyWarningFlash			0.0
}
 
event SpyWarningFlashEnd
{
	StopEvent SpyWarningFlash			0.0
	StopEvent SpyWarningFlashLoop		0.0
}

event HudReadyPulse
{
	Animate	TournamentInstructionsLabel 	FgColor		"TanLight"		Linear 0.0 0.1
	Animate	TournamentInstructionsLabel 	FgColor		"RedSolid"		Linear 0.3 0.4

	RunEvent HudReadyPulseLoop	0.5
}

event HudReadyPulseLoop
{
	RunEvent HudReadyPulse			0.0
}

event HudReadyPulseEnd
{
	Animate	TournamentInstructionsLabel 	FgColor		"TanLight"		Linear 0.0 0.1
	
	StopEvent HudReadyPulse			0.0
	StopEvent HudReadyPulseLoop		0.0
}


//--------------------------------------------------------------------------
event QuestItem_Identify_Expand
{
	StopEvent QuestItem_Identify_Collapse 0
	Animate Dimmer wide 285 Bias 0.1	0.0 0.4
	Animate Dimmer xpos 0	Bias 0.1	0.0 0.4
}

event QuestItem_Identify_Collapse
{
	StopEvent QuestItem_Identify_Expand 0
	Animate Dimmer	wide 0	Accel 0.4 0.4
	Animate Dimmer	xpos 142	Accel 0.4 0.4
}

event QuestItem_Complete_Expand
{
	Animate Dimmer wide 285 Deaccel	0.4 0.1
	Animate Dimmer xpos 0	Deaccel 0.4 0.1
}

event QuestItem_Complete_Collapse
{
	Animate Dimmer	wide 0	Accel 0 0.4
	Animate Dimmer	xpos 142	Accel 0 0.4
}

event QuestItem_Complete_Progress
{
	Animate Dimmer	wide 0	Linear 0 5
	Animate Dimmer	xpos 142	Linear 0 5
}

//--------------------------------------------------------------------------
event QuestItem_Expand
{
	Animate FrontFolderContainer		ypos 240	Gain 0.75 0 0.4
	RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0
	RunEventChild TurnInContainer QuestItem_Complete_Expand 0
}

event QuestItem_Collapse
{
	Animate FrontFolderContainer		ypos 0	Gain 0.75 0 0.4
	RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
	RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
}

event QuestItem_TurningIn
{
	RunEventChild TurnInContainer QuestItem_Complete_Progress 0
}

event QuestItem_Reset
{
	Animate FrontFolderContainer		ypos 0	Linear 0 0
	RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
	RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
}

//--------------------------------------------------------------------------
event QuestItem_DisableFrontMouse
{
	SetVisible FrontInputProxyPanel 0 0
}

event QuestItem_EnableFrontMouse
{
	SetVisible FrontInputProxyPanel 1 0
}

event QuestItem_Expand_Halloween
{
	StopEvent QuestItem_Collapse_Halloween 0

	// Immediately disable the mouse proxy so the inactive hint goes away
	RunEventChild FrontFolderContainer	QuestItem_DisableFrontMouse 0

	// Slide the sleeve
	Animate SleeveImage xpos 300 Bias 0.2  0.0 0.4
	Animate EncodedStatus xpos 300 Bias 0.2  0.0 0.4
	Animate ReadyToTurnInStatus xpos 300 Bias 0.2  0.0 0.4
	Animate InactiveStatus xpos 300 Bias 0.2  0.0 0.4

	// Once the sleeve is off, then "unroll" the paper
	FireCommand	0.4 "playsound ui/quest_folder_open_halloween.wav"
	RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
	RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
	Animate FrontFolderContainer		ypos 240	Gain 0.75 0.4 0.4
	Animate QuestPaperContainer			tall 300    Gain 0.75 0.4 0.4

	SetVisible FrontFolderContainer 0 0.8
}

event QuestItem_Collapse_Halloween
{
	StopEvent QuestItem_Expand_Halloween 0

	// Roll up the paper
	Animate FrontFolderContainer		ypos 0	Gain 0.75 0 0.4
	Animate QuestPaperContainer			tall 70 Gain 0.75 0 0.4
	RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
	RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
	RunEventChild FrontFolderContainer	QuestItem_EnableFrontMouse 0

	// Put the sleeve back
	FireCommand	0.5 "playsound ui/quest_folder_keeper_slide_on_halloween.wav"

	Animate SleeveImage			xpos 15	Bias 0.8 0.5 0.2
	Animate ReadyToTurnInStatus xpos 10		Bias 0.8 0.5 0.2
	Animate InactiveStatus		xpos 10		Bias 0.8 0.5 0.2
	Animate EncodedStatus		xpos 10		Bias 0.8 0.5 0.2

	SetVisible FrontFolderContainer 1 0
}

event QuestItem_Reset_Halloween
{
	StopEvent QuestItem_Expand_Halloween 0
	SetVisible FrontFolderContainer 1 0
	RunEventChild FrontFolderContainer	QuestItem_EnableFrontMouse 0

	// Roll up the paper
	Animate FrontFolderContainer		ypos 0	Linear 0 0
	Animate QuestPaperContainer			tall 70 Linear 0 0
	Animate EncodedStatus				xpos 10 Bias 0  0 0
	Animate ReadyToTurnInStatus			xpos 10 Bias 0  0 0
	Animate InactiveStatus				xpos 10 Bias 0  0 0

	// Put the sleeve back
	Animate SleeveImage xpos 15	Linear 0 0
}

//--------------------------------------------------------------------------
event QuestItem_Front_Selected
{
	StopEvent QuestItem_Front_OtherSelected 0
	StopEvent QuestItem_Front_NoneSelected 0

	Animate			MainContainer		ypos 0	Gain 0.75 0 0.4
}

event QuestItem_Front_OtherSelected
{
	StopEvent QuestItem_Front_Selected 0
	StopEvent QuestItem_Front_NoneSelected 0

	Animate			MainContainer		ypos 300	Gain 0.75 0 0.4
}


event QuestItem_Front_NoneSelected
{
	StopEvent QuestItem_Front_Selected 0
	StopEvent QuestItem_Front_OtherSelected 0

	Animate			MainContainer		ypos 180	Gain 0.75 0 0.4
}

//--------------------------------------------------------------------------
event QuestItem_Back_Selected
{
	StopEvent QuestItem_Back_OtherSelected 0
	StopEvent QuestItem_Back_NoneSelected 0

	Animate			MainContainer		ypos 0	Gain 0.75 0 0.4
}

event QuestItem_Back_OtherSelected
{
	StopEvent QuestItem_Back_Selected 0
	StopEvent QuestItem_Back_NoneSelected 0

	Animate			MainContainer		ypos 300	Gain 0.75 0 0.8
}


event QuestItem_Back_NoneSelected
{
	StopEvent QuestItem_Back_Selected 0
	StopEvent QuestItem_Back_OtherSelected 0

	Animate			MainContainer		ypos 100	Gain 0.75 0 0.4
}

//-------------------------------------------------------------------------- Fixed by yippie, https://steamcommunity.com/id/yippie_/
event QuestItem_Highlight_On_Halloween
{
	SetVisible GlowImage 1 0	
	Animate GlowImage Alpha 255 Bias 0.8 0 0.2
}

event QuestItem_Highlight_Off_Halloween
{
	Animate GlowImage Alpha 0 Bias 0.8 0 0.2
}

